About the Game

Wicked Crush is a PC game designed around the concept of an online game where you play alone, but everything you do has a direct effect on other players.

Taking inspiration from classic action games like Castlevania and Mega Man, along with modern games like Demon's Souls, Little Big Planet, Persona 4 and Ys, the game promises to meld the responsive controls and compact movesets of old with unique online functionality, player-generated content, and beautiful, high definition, frame-by-frame 2D animation.

The player's ultimate goal is to reach the deepest levels of Dynidar, each floor is actually made by another player pulled from an online server. If you complete the floor without dying, you will find gold or valuables at the end, and the creator of the floor will receive a small amount of gold. However, if you die, the floor's creator earns a much larger sum. What this ultimately means is that players are rewarded for making crafty levels that rake in the deaths (Check the FAQ for more balance detail).

This use of player-generated content creates the unique challenge to giving the game a fair learning curve, slowly increasing difficulty while adding mechanics, and ensuring that the aesthetics remain cohesive. This is being achieved by grouping floors together into “tiers”, each of which has a specific amount and types of enemies and traps that may be employed, combined with a constantly updating ratio of successful and failed runs to determine how easy or difficult a floor is, where in Dynidar it should be placed, and how big the payout for completing it should be.

Between dungeon runs, the player will return to the town of Rosachelia. In town, players can rest, talk to the townsfolk, purchase items (such as potions, temporary strength supplements, and signs to leave behind for other players), upgrade their equipment, and build floors for Dynidar.

The current dungeon editor is very fast and powerful, but is not yet easy enough to use to my satisfaction. I am currently working on a new editor that can be controlled with either keyboard+mouse or a gamepad, and will be as intuitive and easy to use as Kid Pix, by procedurally generating the level's aesthetics to the player's design.

Those who would prefer to not interact with others need not worry. There will be at least 100 floors included with the final game to ensure a full game experience with or without an internet connection.

Music and Sound

Because Wicked Crush has such a varied structure, the game aims to have a varied soundtrack to match. The game's music is being composed by different musicians with different backgrounds, to suit the different modes of play, whether it's building, fighting or decompressing. We hope for the game to have a soundtrack that's unique in style from other games.

Sound effects are also incredibly important to providing a rich experience, so we're taking sound design very seriously, and making sure that what you hear brings you deeper into the game world. We intend to mostly use sounds from Freesound.

Back of the Box Bulletpoints